Edge断网小游戏:surf冲浪+源代码

这个就叫做摸鱼神器,什么时候闲着蛋疼或者真的断网了,玩一玩打发时间

现在呢,是冬季限定版,如果是夏季就是在划水,冬季在滑雪。滑雪小游戏的玩法和冲浪小游戏的玩法是一样的,只是场景改变了、后面追逐的我们的怪物从八爪鱼变成了雪人

如何打开?

首先将你的edge浏览器更新至96版本,可通过右上角【…】-【设置】-【关于 Microsoft edge】查看当前的版本号;

Edge断网小游戏:surf冲浪+源代码

更新完成后,在断网情况下点击【启动游戏】进入断网小游戏中;

Edge断网小游戏:surf冲浪+源代码

也可以直接在地址栏输入【edge://surf】,回车后即可进入断网小游戏中;

Edge断网小游戏:surf冲浪+源代码

进入之后首先会显示“一起来滑雪吧”,选择人物,空格键开始游戏

Edge断网小游戏:surf冲浪+源代码

我们可以使用WASD或者方向键控制移动,也可以用鼠标控制移动,人物会自动去追光标。

连续按两次“下”开启加速,按“上”可以停止滑雪

有个滑板可以飞100米

Edge断网小游戏:surf冲浪+源代码

每3000分会出现一个狗子,带上他可以获得护盾

Edge断网小游戏:surf冲浪+源代码

每5000分会出现一大堆爱心和加速,这时可以补充能量~

过了一千分后,会有个怪物来追你,你必须使用加速或者走出风骚姿势来摆脱它,不然给他抓到就是game over。(其实很好摆脱的,你带着他往那些障碍物走,很快他就会被卡住)

碰见那个怪物不用慌,很容易甩掉的

Edge断网小游戏:surf冲浪+源代码
Edge断网小游戏:surf冲浪+源代码

右上角小齿轮可以选择游戏模式,共有三种模式

Edge断网小游戏:surf冲浪+源代码
Edge断网小游戏:surf冲浪+源代码

计时赛我只能玩到41秒

Edge断网小游戏:surf冲浪+源代码

彩蛋(外挂)

在开始界面输入microsoft可激活无限生命,edge可激活无限升级

在开始界面输入:上上下下左右左右BA激活新角色

程序员的眼中看surf:(源代码)

//html

<!doctype html><html dir="ltr" lang="zh"><head><meta charset="utf-8"><if expr="is_ios or is_android"><meta name="viewport" content="width=device-width,initial-scale=1,user-scalable=no"></if><script src="/base-error-reporting.js"></script><script src="/surf-error-reporting.js"></script><script src="edge://resources/js/assert.js"></script><script src="edge://resources/js/promise_resolver.js"></script><script src="edge://resources/js/cr.js"></script><script src="edge://resources/js/load_time_data.m.js" type="module"></script><script src="edge://resources/js/util.js"></script><script src="/strings.m.js" type="module"></script><link href="interface.css" rel="stylesheet" media="all"/></head><body><div id="hamburger-container"></div><div id="modal-root"></div><script src="/lib_react.chunk.js" type="module"></script><script src="/lib_common.chunk.js" type="module"></script><script src="/surf.bundle.js" type="module"></script></body></html>
//edge://surf/base-error-reporting.js

// Copyright (C) Microsoft Corporation. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
function hookErrorReporting(component) {
  window.onerror = (message, source, lineno, columnNumber, error) => {
    const errorInfo = {
      column: columnNumber,
      component,
      line: lineno,
      message: error.message,
      name: error.name,
      source_url: source,
      stack: error.stack
    };
    chrome.errorReporting.reportError(errorInfo);
  };
}
//edge://surf/surf-error-reporting.js

// Copyright (C) Microsoft Corporation. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

hookErrorReporting('webui-surf-game');
//edge://resources/js/assert.js

// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

/**
 * @fileoverview Assertion support.
 */

/**
 * Verify |condition| is truthy and return |condition| if so.
 * @template T
 * @param {T} condition A condition to check for truthiness.  Note that this
 *     may be used to test whether a value is defined or not, and we don't want
 *     to force a cast to Boolean.
 * @param {string=} opt_message A message to show on failure.
 * @return {T} A non-null |condition|.
 * @closurePrimitive {asserts.truthy}
 * @suppress {reportUnknownTypes} because T is not sufficiently constrained.
 */
/* #export */ function assert(condition, opt_message) {
  if (!condition) {
    let message = 'Assertion failed';
    if (opt_message) {
      message = message + ': ' + opt_message;
    }
    const error = new Error(message);
    const global = function() {
      const thisOrSelf = this || self;
      /** @type {boolean} */
      thisOrSelf.traceAssertionsForTesting;
      return thisOrSelf;
    }();
    if (global.traceAssertionsForTesting) {
      console.warn(error.stack);
    }
    throw error;
  }
  return condition;
}

/**
 * Call this from places in the code that should never be reached.
 *
 * For example, handling all the values of enum with a switch() like this:
 *
 *   function getValueFromEnum(enum) {
 *     switch (enum) {
 *       case ENUM_FIRST_OF_TWO:
 *         return first
 *       case ENUM_LAST_OF_TWO:
 *         return last;
 *     }
 *     assertNotReached();
 *     return document;
 *   }
 *
 * This code should only be hit in the case of serious programmer error or
 * unexpected input.
 *
 * @param {string=} opt_message A message to show when this is hit.
 * @closurePrimitive {asserts.fail}
 */
/* #export */ function assertNotReached(opt_message) {
  assert(false, opt_message || 'Unreachable code hit');
}

/**
 * @param {*} value The value to check.
 * @param {function(new: T, ...)} type A user-defined constructor.
 * @param {string=} opt_message A message to show when this is hit.
 * @return {T}
 * @template T
 */
/* #export */ function assertInstanceof(value, type, opt_message) {
  // We don't use assert immediately here so that we avoid constructing an error
  // message if we don't have to.
  if (!(value instanceof type)) {
    assertNotReached(
        opt_message ||
        'Value ' + value + ' is not a[n] ' + (type.name || typeof type));
  }
  return value;
}

/* #ignore */ console.warn('crbug/1173575, non-JS module files deprecated.');
//edge://resources/js/promise_resolver.js

// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// #import {assertNotReached} from './assert.m.js';

/**
 * @fileoverview PromiseResolver is a helper class that allows creating a
 * Promise that will be fulfilled (resolved or rejected) some time later.
 *
 * Example:
 *  var resolver = new PromiseResolver();
 *  resolver.promise.then(function(result) {
 *    console.log('resolved with', result);
 *  });
 *  ...
 *  ...
 *  resolver.resolve({hello: 'world'});
 */

/** @template T */
// eslint-disable-next-line no-var
/* #export */ var PromiseResolver = class {
  constructor() {
    /** @private {function(T=): void} */
    this.resolve_;

    /** @private {function(*=): void} */
    this.reject_;

    /** @private {boolean} */
    this.isFulfilled_ = false;

    /** @private {!Promise<T>} */
    this.promise_ = new Promise((resolve, reject) => {
      this.resolve_ = /** @param {T=} resolution */ (resolution) => {
        resolve(resolution);
        this.isFulfilled_ = true;
      };
      this.reject_ = /** @param {*=} reason */ (reason) => {
        reject(reason);
        this.isFulfilled_ = true;
      };
    });
  }

  /** @return {boolean} Whether this resolver has been resolved or rejected. */
  get isFulfilled() {
    return this.isFulfilled_;
  }

  set isFulfilled(i) {
    assertNotReached();
  }

  /** @return {!Promise<T>} */
  get promise() {
    return this.promise_;
  }

  set promise(p) {
    assertNotReached();
  }

  /** @return {function(T=): void} */
  get resolve() {
    return this.resolve_;
  }

  set resolve(r) {
    assertNotReached();
  }

  /** @return {function(*=): void} */
  get reject() {
    return this.reject_;
  }

  set reject(s) {
    assertNotReached();
  }
};

/* #ignore */ console.warn('crbug/1173575, non-JS module files deprecated.');
Edge断网小游戏:surf冲浪+源代码
objects.png
Edge断网小游戏:surf冲浪+源代码
player.png

还有一些没爬完,再爬我数据库就爆了

如果你复制到了这里,请看看这个

Edge断网小游戏:surf冲浪+源代码

这只企鹅只能让你想起Linux,不要去想腾讯!

原创文章,作者:Rosmontics,如若转载,请注明出处:https://rosmontis.com/archives/173

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评论列表(3条)

  • 吹雪的头像
    吹雪 2022年3月25日 上午10:32

    上上下下左右左右ba属实老挂的

  • 我看看谁是老嫂子的头像
    2022年8月10日 下午1:31

    呃呃呃呃呃

  • 伤心太平洋的头像
    Nagisa 2022年11月24日 下午9:29

    额,手打代码有点...

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